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 BT-10 Triumphant Return of the King of Knights

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Lockon Stratos

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 03:48

And you know what's sad? I LOVE big flashy finishers. I'm the guy who always goes for the most "epic" way to win, and even I can't bring myself to like it.
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Lich_Lord_Fortissimo

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 03:57

Pioneering Liberator confirmed.

http://cardfight.wikia.com/wiki/Wingal_Liberator

Oh come on, REALLY?
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Lockon Stratos

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 04:05

Dude, we've know that guy was going to be a Pioneer since they announced the set. Why do you act suprised?
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Lich_Lord_Fortissimo

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 04:45

The new Genesis cards are WEIRD.

The first cards revealed are a ride chain. Seems to be the usual stuff, but apparently if you fail to hit the Grade 2, the Grade 1 lets you check the top 7 cards, then Superior Ride the Grade 2 if you have it among the seven cards.

http://cardfight.wikia.com/wiki/Bowstring_of_Heaven_and_Earth,_Artemis

Also, we now know what the Grade 3 Artemis does.

http://cardfight.wikia.com/wiki/Battle_Deity_of_the_Moonlit_Night,_Artemis

Soulcharge, then Soul Blast to use skills...
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Lich_Lord_Fortissimo

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 04:50

Another Spike Brothers card.

http://cardfight.wikia.com/wiki/Blow_Kiss%2C_Olivia

Turns itself into a suicide bomb (retire on 1:1 basis). Eh, it's ok, I guess, but...
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Lich_Lord_Fortissimo

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 05:25

Okay, you know what, I should just post everything new I see here.

First: Epona and Flogal Liberator.



Liberators are now no longer to use out-of-place triggers. And there was much rejoicing (yay)

Generic 12k attacker (Beast Deity, Hatred Chaos)

http://cardfight.wikia.com/wiki/Beast_Deity,_Hatred_Chaos

New power Limit Breaker for Genesis (Witch of the Wolf, Saffron):

http://cardfight.wikia.com/wiki/Witch_of_The_Wolf,_Saffron

New power Limit Breaker for Novas (Armored Heavy Gunner)

http://cardfight.wikia.com/wiki/Armored_Heavy_Gunner

Alfred's personal booster (Liberator, Flare Mane Stallion):

http://cardfight.wikia.com/wiki/Liberator,_Flare_Mane_Stallion

Genesis Perfect Guard (Goddess of Volunteering, Kushinada):

http://cardfight.wikia.com/wiki/Goddess_of_Volunteering,_Kushinada

New Soul Engine booster for Genesis (Battle Priestess, Tatsutahime):

http://cardfight.wikia.com/wiki/Battle_Priestess,_Tatsutahime

Genesis Triggers:



Eradicator version of Guld and Mark:



Faster, cheaper (but weaker) Deathscythe:

http://cardfight.wikia.com/wiki/Eradicator,_Saucer_Cannon_Wyvern
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VesperGhoul

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 05:59

Sigh, I guess this means I will need to re-buy my PG's for both Narukami and Gp's, unfortunate. At least the Guld art looks sweet, that Mark though eww. :/

This is going to make another price hurdle for those wanting to build the new decks.
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3XXXDDD
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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 06:12



Spike Brothers Pioneer, gets +3000 when boosting but bounces back into deck.



When called during the battle phase, you can draw a card



Pureheat Jewel Knight Ashley
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Royal Paladin» rides this unit, you may choose one of your vanguards, that unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)



Tyrant Reciever
Grade 1/Spike Bros/6000 P/5000 S
Auto (R): [CB1] If this Unit boosts a Spike Bros Unit that possesses Limit Break (4?), you can pay the cost. if you do, the boosted Unit gains 3000 P.



Rabbit House
Auto (V): LB4. If it attacks Vanguard, gains 5000 P during that battle
Auto (R): When this Unit attacks the Vanguard, if you have a Spike Bros Van, it gains 2000 P during that battle.



Gold Fredo's Personal Booster and Gold Tyrant Receiver Clone



Charging Bill Collector
Auto [V/R] When this unit attacks, and you have a [LB4] <<Spike Brothers>> Vanguard or Rearguard, this unit gains +3000.



Babyface Issac
Harbinger
Auto [R]: [Move this unit into Soul] When this unit boosts a [LB4] <<Spike Brothers>> Vanguard, and the boosted unit hits the Vanguard, you may pay the cost. Draw one card.



Jewel Knight, Buruzumi
Lala Clone when you have 3 or more (other?) Jewel Knights.



Tiffany
Pioneer
Soulcharge this card to give up to two Jewel Knight +3000



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Lich_Lord_Fortissimo

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 06:19

So UFO could be combined with Dudley Mason to net a +1 Early Game? Cool!
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Epideme

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 06:37

Why did they steal Epona.

Why.

Why would they do that.
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Lich_Lord_Fortissimo

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 07:03

Bacause they might as well do the job of stealing PROPERLY.

Now they just have to steal Akane, Soul Saver Dragon and Barcgal and they'll have stolen EVERYTHING.
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3XXXDDD
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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 07:04

Re: Artemis ride chain

If you ride a Grade 2 over the Grade 1 Artemis that isn't the Grade 2 Artemis, you check the top 7 cards of your deck and if the Grade 2 Artemis, you ride her. The Grade 2 Artemis has no ability when you ride over it with the Grade 3 Artemis though.



Artemis G3. G2 states ride her, SC(2).

Auto [V] [LB(4)]: [Soulblast (3)] When this unit attacks the Vanguard, you may pay the cost. Draw 2 cards, and choose 1 card from your hand to move to the Soul. During this battle, this unit +5000.

Note: Artemis is also a Goddess of the Moon. Anyway, no wonder Tsukuyomi got restricted now.

Cont [V]: +1000 for G2 in Soul.



G2 Artemis. Reveals to Soulcharge (2) when you ride this on G1.


Auto [R]: [CB(2)] When this unit boosts a <<Genesis>> unit, and hits the Vanguard, you may pay the cost. Soulcharge (3).



Genesis
Counterblast 2 for 4000



Genisis +5000LB/+2000R Clone



Genesis vanillas



Alluring Succubus for Genesis.



Witch of ???? Caraway
Genesis Libra clone.



Stormbring Dragon
CB(?) when hits Vanguard, and you have <<Narukami>> Vanguard, to search top 5 for 1 G3 Naru to add to hand.



ANGEL FEATHER?! YOU AREN'T SUPPOSED TO BE IN HERE! (though this might be a promo)

Electronome Area/Eria
V/R, Gaining 3000 Power when a Grade is called or give 3000 power to a Grade 3 that is called? Something Something



Vasuki clone for Royal Paladins apparently. Unconfirmed.



Jewel Knight Salome
Grade 3/Royal - Elf/10000
Auto (V) LB4: When this Unit attacks, if you have 4 or more "Jewel Knight" Rearguards, during this Battle, this Unit gains 1 Crit and 2000 P.
Activate (V): [CB2 "Jewel Knight" Cards] Search your Deck for 1 Unit with "Jewel Knight" in its name, call it to a Rearguard Circle, then shuffle your Deck.



Pioneer/Place in soul after boosting a GP with LB4 that hit the Vanguard then draw a card.



Beast Deity, Riot Horn
Harbinger Shit
Auto (R): {Something something when a "Beast Deity" Unit in the same Column as this Unit Stands???? this unit Stands???}

http://blog-imgs-51.fc2.com/2/c/r/2critical/r600x600-100.jpg

Liberator of the Flute, Escrad
Grade 2/Gold Paladin
{{Auto (V/R): [CB1? Liberators] If this Unit's attack hits the Vanguard, and you have a Gold Paly Vanguard. you can pay the cost. If you do, you can look at the top card of your Deck, and if it's a Gold Paladin, call it to a Rearguard Circle.}}



Moongal
Gold Paladin Vasuki (Seriously, wut fuck?)



Rock Smashing Knight
CB2 +4000 on Attack



Swift Horse-Riding Liberator, {Yosefusu}
Grade 1/Gold Paladin
Auto [SB1 Liberator] When this Unit appears in the Rearguard Circle from the Deck,if you have a "Liberator" Vangurd, you can pay the cost. If you do, draw 1 card.

Welp.



JEWEL KNIGHT TRIGGERS!



Dignified Silver Dragon
LB4 5000/Rear 2000 clone for Royal Paladins



Rushgal
Auto (R): [CBL1] When this Unit boosts a Royal with LB4, you can pay the cost. If you do, this Unit boosts an additional 3000 this battle. (These make 21000 columns with the generic LB4 cards on rearguard)



Knight of Subtlety, ??????
+3000 if you have a LB4 Royal Paladin Vanguard when it attacks.
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3XXXDDD
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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 07:12



Knight of the Explosive {Hammer?} Idooru
Grade 2/Royals
Auto (V/R): [CB1 Royal Paladin] When this Unit attacks, if you have a Royal Vanguard, pay the cost. If you do, this Unit has 4000 Power this Battle.

Twilight Hunter, Artemis
Grade 2/Genesis/9000 Power/5000 Shield
Cont (V): If "Bowstring of Heaven and Earth, Artemis" is in your Soul, this Unit gains 1000 Power.
Auto (V): When this Unit's attack hits the Vanguard, Soul Charge 2 cards, and if "Bowstring of Heaven and Earth, Artemis" is in your Soul, you Soul Charge 2 more cards.

Proper text!
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Lich_Lord_Fortissimo

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 07:14

Oh for crying out loud, now you give a Viviane clone to Liberators as well?

WHAT THE ACTUAL HELL.
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Epideme

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 07:22

>Swift Horse-Riding Liberator, {Yosefusu}

Jesus christ monkey balls

At least Liberators don't have any controlled calling like Garmore.
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Lich_Lord_Fortissimo

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 07:26

GAAAAAAH NO EPIDEME DON'T GIVE 'EM IDEAS.
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3XXXDDD
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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 07:37

Lich_Lord_Fortissimo wrote:
Oh for crying out loud, now you give a Viviane clone to Liberators as well?

WHAT THE ACTUAL HELL.

That doesn't have to be boosted.
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Lich_Lord_Fortissimo

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 07:38

...

...

...

That's even WORSE.
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3XXXDDD
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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 07:42

Salome recruiting ability is Activate, not On-Ride. Garmore be jelly.
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Klaus

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 10:19

New Spike Bros stuff is interesting, but just feels like it demands its own build instead of adding to what they can already do.

But then again when Set 10 hits it's going to be nothing but Dragger all day erry day.
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Epideme

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 10:38

All the new stuff demands its own build. I'm still undecided as to whether these "archetypes" or whatever are a good thing for a bad thing.
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Klaus

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 11:45

Epideme wrote:
All the new stuff demands its own build. I'm still undecided as to whether these "archetypes" or whatever are a good thing for a bad thing.

Personally I think they're bad. It's like making a sub-clan within the clan, and using stuff outside it is risky since they care so much about being a Liberator or Eradicator or whatever other name you decide to stick on.

Though they print enough of them in a given set that they might as well never print any non-Liberators/Eradicators/etc.
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smellmybox

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 12:15

Epideme wrote:
All the new stuff demands its own build. I'm still undecided as to whether these "archetypes" or whatever are a good thing for a bad thing.

Bad. Since you have to rebuy all these new cards, even ones with the exact same effects as ones you already have, just to have that specific word in the name, it's basically like they made a new clan without making a new clan. They're invalidating the old cards in each clan with this power creep and they'll probably justify giving no support to the older parts of the clan by saying "oh but we ARE printing new narukamis!"... ones that only work with new ones. You don't want your favorite deck falling behind the curve, right? Buy now.
People will gobble this up too since apparently Aichi's idea of staying loyal to his new gold paladin friends means dumping all of them for gold reprints of his first cards that he already abandoned for golds.
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Pcyborg

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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 12:28

Every new season, I suppose Bushiroad wants a refresh in the meta. Although its classed as GP, I find that the new archetype builds are too restrictive and could almost be treated as a new clan entirely and probably should.

It could integrate with GP but I'd reckon it wont go as smoothly due to the fact that a huge portion of the skill require specific named cards as cost. I dont see how this is different from functioning as a new clan entirely.

Even with the new RP support, MLB cant be just recklessly teched in. Likewise for liberator, I cant see a lot of the old cards actually being able to fit in.

They did it once for BT06. I suppose they're doing it once more.
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3XXXDDD
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PostSubject: Re: BT-10 Triumphant Return of the King of Knights   2013-01-25, 12:49

Archetypes aren't inherently bad. The problem with Liberators is that they do absolutely nothing that Gold Paladin already didn't do, just this time with bigger numbers and cheaper costs (because apparently Special Counterblast is a restriction in a deck of 50 odd Liberators >.>)

Look at Musketeers as an example, they do something incredibly different than Sephirot despite being in the same clan. Now if the new Archetypes were designed anyway similar to that of Muskateers, that is sharing the same clan and ideals thereof but representing it in a different way (both Musakteers and Sephirot work on getting a perfect field but Muskateers do this by creating those fields and Sephirot does this by rewarding you for getting said perfect fields.)

Liberators on the other hand are Gold Paladin 2.0 and offer absolutely nothing new to the game.
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