HomeHome  V*Mundi Blog  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  

Share | 
 

 Criticals Vs Draws

View previous topic View next topic Go down 
Go to page : 1, 2  Next
AuthorMessage
VesperGhoul

avatar


PostSubject: Criticals Vs Draws   2013-01-17, 00:52

Not sure if this has already been discussed in another form on this forum. But I just wanted to ask about when it's better to have draws in a deck or just full on crit. Assuming a clan has access to three different critical triggers would it be more beneficial to go with 8 CRIT/4 DRAW, or 12 CRIT? I understand that this has to do with the defensive power of the G3 lineup, but for tribes like OTT where they will be getting a cross-ride and another critical trigger (B.sister Ginger), I find that the draws really help smooth out the decks riding, and makes cards like mocha and normal CEO a lot more fluid. Regardless I've had a lot of people tell me that 12 CRIT is more competitive due to the increased combat potential that more criticals provide.

TL;DR - What is everyones thoughts on what factors influence the inclusion of draws in a deck instead of a full crit suite?
Back to top Go down
View user profile
Epideme

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 02:00

The more draw power a deck provides, the less draw triggers you need. So in OTT you can go balls to the walls 12 crit because you get good draw power anyway assuming you run the cards which allow you to draw.
Back to top Go down
View user profile
Lich_Lord_Fortissimo

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 06:23

Generally, Draws are needed if that's what the deck is all about anyway (OTT or Bermuda Triangle), or you need to gather certain cards to effectively win (Spike Brothers/Dark Irregulars being two examples).

But yeah, if the deck is good at hitting for high numbers and field arrangement is excellent, you'll want Criticals over draws (such as in Granblue or Garmore RP or Leopald Great Nature).

Otherwise, you use Draws and Criticals together when you need a trigger lineup for a fairly general deck such as Narukami.
Back to top Go down
View user profile
WingZero

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 18:16

Draw triggers are also fairly helpful in decks that have a hard time holding down field/hand numbers such as Nova Grapplers. The extra few cards in hand help to potentially lessen the pain of losing your rear-guards.
Back to top Go down
View user profile
Donkay

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 19:01

Thing is, it's sometimes about the # of cards that one has in their hand that matters, like OTT and Nubatama does. That's why draw triggers exist, and they should be in an OTT deck regardless of their drawing power.
Back to top Go down
View user profile
WingZero

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 19:26

Not necessarily, if a deck already has a lot of draw power, why push more draw power on to the deck when you could simply add damage potential(Crits/Stands)
Back to top Go down
View user profile
Traesive

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 19:34

Because having over 12 cards in your hand is fun.
Back to top Go down
View user profile
Featherine

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 19:59

Traesive wrote:
Because having over 12 cards in your hand is fun.

This and if you can't decide what to do you might as well test it out and meet up halfway, go 10 Crit and 2 Draw.
Back to top Go down
View user profile
Dragon∞Blade

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 21:07

Draws are really versatile.

Not that crits aren't awesome.

It really depends on the deck and on personal preference.

(One of these days, I will make a 16 draw OTT deck for the lulz.)
Back to top Go down
View user profile
WingZero

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 22:08

Dragon∞Blade wrote:
Draws are really versatile.

Not that crits aren't awesome.

It really depends on the deck and on personal preference.

(One of these days, I will make a 16 draw OTT deck for the lulz.)



We must play when this happens, 16 draw OTT Mirror Match!



Also, I agree, I like draws because they're beneficial on offense and defense. So I really do like them, just it depends on what your deck to do.
Back to top Go down
View user profile
VesperGhoul

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 22:11

This has always been a tricky issue for me when deck building. I personally think that draws would be the best trigger type IF they were 10K shields. However since they are only 5 it causes me to debate just going full crit with all the LB and soon to be UB that is going to be used.
Back to top Go down
View user profile
Omnigeek

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 22:21

I don't know, I think in the case of Dark Irregulars (which I think is the deck you're working with, but I could be wrong) it certainly couldn't hurt too much to have a Hysterical Shirley or two in there.
Back to top Go down
View user profile
Dragon∞Blade

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 22:25

WingZero wrote:


We must play when this happens, 16 draw OTT Mirror Match!

Also, I agree, I like draws because they're beneficial on offense and defense. So I really do like them, just it depends on what your deck to do.

LOL, you mean a deck out contest? (Oh god, that'd be fun...now, just waiting on Tiramisu).

Also, Hysterical Shirley is a card with a REALLY good effect for a trigger.
Back to top Go down
View user profile
Featherine

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 22:50

Dragon∞Blade wrote:


Also, Hysterical Shirley is a card with a REALLY good effect for a trigger.

Only reason why I'm sticking with 4 Draw Triggers in my Royal Deck, triggers with effects give me an incentive to run them (I'm considering the Stand Trigger that Royals are getting when Set 5 rolls out).
Back to top Go down
View user profile
WingZero

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 22:58

Actually fun story, the first time I ever played Fira, I won by turning the last card in his deck over for the 6th damage. Not that it would have mattered, I automatically won next turn, but shows it was an intense match, I had 3-4 cards left in my deck.
Back to top Go down
View user profile
Traesive

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-17, 23:33

Any game that pushes both players to less than 10 cards automatically = intense. No questions asked.
Also, I don't know if it's just me, but I have huge issues with non draw triggers with effects. Like, I feel like not running them :v
Back to top Go down
View user profile
Alice
Admin
avatar


PostSubject: Re: Criticals Vs Draws   2013-01-18, 15:53

VesperGhoul wrote:
This has always been a tricky issue for me when deck building. I personally think that draws would be the best trigger type IF they were 10K shields. However since they are only 5 it causes me to debate just going full crit with all the LB and soon to be UB that is going to be used.
I thought that when I started the game too. I quickly realized they'd not only be the best, they'd be broken.

It always depends on the deck if 12 crit is better than 8/4/4. In Tsukuyomi, I want 4-6 draws to get to my stacked cards, otherwise you're stacking a bunch of crits you might never use. In Stern, I need 12 to make Stern explode. In Dudley Emperor (even if 12 were an option which it isn't) I want 4 draw so I have fodder for Emperor's skill. In Duke Dragon, I want crits to start him, but I want draws to make up for the massive loss in advantage, so 8/4/4.

Some decks are special. If you have a way to reduce incoming attack stages like Agravain, you want more draws. Sometimes even 6-8 draws. Because why not? They'll count as virtual 10ks once you megablast. If you need certain combos in your deck but don't have draw power, use 6 draws. In Reijy, you'll really need 6-8 draws since he takes care of crit, your Shirleys are amazing, you need combos to fuel the soul, and decking out is only a main concern if you take too long (which draws fix).
Back to top Go down
View user profile
The King of Hearts

avatar


PostSubject: Re: Criticals Vs Draws   2013-01-29, 21:07

Traesive wrote:
Because having over 12 cards in your hand is fun.

That, as well as the fact that with that many cards in hand, you are pretty much guaranteed to always be able to do something. For instance, if an opponent takes out your rearguards, you can (assuming you have some attackers in your hand) easily replace the lost rearguards. Also as an OTT player, I always found that I was lacking some boosters, and having draw triggers helped me out a lot in order to get the boosters from my deck, to my hand, then to my field
Back to top Go down
View user profile
chromereaper

avatar


PostSubject: Re: Criticals Vs Draws   2013-02-12, 20:16

Draw are those games where you want to guard and have that hand advantage in-game and you want to keep the game rolling, Crits are for trying to bomb rush and attack with force to finish the game quickly.
Back to top Go down
View user profile
Donkay

avatar


PostSubject: Re: Criticals Vs Draws   2013-02-12, 23:05

I like how for Draw Triggers, it's really a gamble since the maximum one can profit out of a draw trigger + draw is 15000 shield (unless Perfect Guards drawn are prioritized higher than any 10k shield). But crits are always 10k every time. Of course I'm speaking in terms on guarding only and nothing about hand advantage, but that's just my two cents.
Back to top Go down
View user profile
Alice
Admin
avatar


PostSubject: Re: Criticals Vs Draws   2013-02-12, 23:29

You're far more likely to draw a 5k shield or no shield with a draw than a 10k shield. Which gives you 10k total shield on average, and that's like missing a trigger effect entirely. This is why I just don't like draws.
Back to top Go down
View user profile
Char Aznable

avatar


PostSubject: Re: Criticals Vs Draws   2013-02-13, 00:32

Draws give you more cards in hand. More cards equal more options. With that, you may be able to call a booster or an attacker that you just drew.
Back to top Go down
View user profile
Shadowbane

avatar


PostSubject: Re: Criticals Vs Draws   2013-02-13, 01:19

Char Aznable wrote:
Draws give you more cards in hand. More cards equal more options. With that, you may be able to call a booster or an attacker that you just drew.
We have pretty much established that already. More Draw triggers give you more options but it also means you have less to guard with, which makes the Draw trigger balanced that way.
Back to top Go down
View user profile
Edalborez

avatar


PostSubject: Re: Criticals Vs Draws   2013-02-13, 01:51

Unless you're looking for something specific that you haven't already drawn or searched (or your build just doesn't need a ton of Crit/Stand) or specifically need more cards in hand for effects, a Draw is just an inconsistent 10k. If you end up drawing another trigger, you lucked out on more shield but missed a trigger. If you get a G1 or G2 (or hell, another Draw trigger) you come to equal shield but usually you'll end up needing that to guard 2 stages anyways, making it equal to any other trigger. If you get G3, hope you have a perfect guard ready or you just drew something defensively worthless.
Back to top Go down
View user profile
Alice
Admin
avatar


PostSubject: Re: Criticals Vs Draws   2013-02-13, 21:59

Char Aznable wrote:
Draws give you more cards in hand. More cards equal more options. With that, you may be able to call a booster or an attacker that you just drew.
Generally, yes. But not always as we've seen.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Criticals Vs Draws   

Back to top Go down
 
Criticals Vs Draws
View previous topic View next topic Back to top 
Page 1 of 2Go to page : 1, 2  Next

Permissions in this forum:You cannot reply to topics in this forum
Moved: http://v-mundi.com - VMundi :: Newbie Lounge-
Jump to: