Grade 3 8
Tri-Stinger Dragon x4
Whirpool Admiral, Benedict x4
Grade 2 11
Storm Rider, Basil x4
Tear Knight Valeria x4
Ceaseless Marine Admiral x3
Grade 1 14
Emerald Shield, Paschal x4
Tear Knight, Theo x4 (x3?)
Torpedorush Dragon x3 (x4?)
Battle Siren, Dorothea x3
Grade 0 17
Aqua Breath Dracokid x1
Supersonic Sailor x4 CRIT
Battleship Intelligence x4 CRIT
Pyroxene Communication Sea Otter Soldier DRAW (Mothership Intelligence x4 CRIT ?)
Medical Officer of Rainbow Elixir x4 HEAL
Well the deck is rather straightforward even if it requires a bit of planning and technique.
It's main draw is getting a 3 stage Valeria or Algos with Torpedorush, or having a killer 4th/5th battle Benedict with one or two Stinger Boosts, and hopefully a late game critical trigger boost. It has been tested thoroughly as is (anything in parenthesis are things I could change and want an opinion in) and it proves to be pretty harsh against builds who have a 10k VG, and less so against 11k VG, though still more effective than Maelstrom ever had against them. Dracokid can be pretty effective if used this way with Benedict as well. And Supersonic Sailor's skill, albeit a usually useless -1 can be quite effective to give you a game ending dmg unflip for a power bosot. Any opinions, suggestion would be appreciated! My biggest issue is whether to run 12 crits o 8/4 crit draw, I haven't tested 12 crits too much, yet in what little testing I've had with it, I still prefer the 8/4 ratio.