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 Cool Combos! :D

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thym4n

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PostSubject: Cool Combos! :D   2013-04-21, 10:41

HEY GUYS!
I’m a spike bros player (or at least trying to become one :P). I was looking on the internet for some viable bros decks. I came across bad end dragger. I checked it up and it was in set 10, which is like a good 6 months away. Anyways, I started testing Bad end dragger and Dudley mason from the set and I came up with this awesome combo! :D Wanna see it? Ok!
Before I start, I would like to say that this combo is highly conditional. It can be pulled off, but with the right set up. And of course, the loop is going to be pulled and there’s going to be a solution and blah blah blah. If this deck does work, try it for fun :D.
Starting field:
[highspeed, brakki] [general seifried] [dudley mason]
[Wonder boy] [wonder boy] [wonder boy]
Other conditions. Bad end dragger HAS to be in your soul! If you went second, this is probably not a good situation for you. This would be your “hail mary” pass, and your opponent twin driving 2 times, that’s a big chance for them to hit a trigger and something unexpected to happen. Also, triggers also affect, but I did not take that into account for SIMPLICITY’S sake. Going back, I would suggest that both players have 4 damage, and I would say you have to have AT THE LEAST! 2 cards in your hand (resource management in spike bros is bad D:). Also, you have dragger + at least another card in the soul. One more thing, i’m going to be calculating in stages, not damage (you’ll see ). ONE LAST THING, don’t forget that dragger makes RG’s get +10000 power and return to the deck, which makes this combo work .
Here it goes;
1st attack: brakki (soul blast) + wonder boy = 2200 + 10000 = 32000 – stage 5 (returns)
2nd attack: seifried + wonder boy = 2100 – stage 3
This is where the luck happens. If your drive check reveals juggernaut or even a brakki, you’re safe. Otherwise, you failed! Twin drive gives you a +1 in hand which is essential also…
3rd attack: juggernaut (soul blast) = 1600 + 10000 = 26000 – stage 4 (returns)
4th attack: mason1 + wonder boy = 1700 + 10000 = 2700 – stage 4 (returns)
Mason1 counter blast 1, put [1 of 3 cards] from hand to soul, call mason2
5th attack: mason2 = 9000 + 10000 = 2700 – stage 2 (returns)
Mason2 counter blast 1, put [1 of 2 cards] from hand to soul, call mason3
6th attack: mason3 = 9000 + 10000 = 2700 – stage 2 (returns)
Mason3 counter blast 1, put [1 of 1 cards] from hand to soul, call juggernaut
7th attack: juggernaut (soul blast) = 1600 + 10000 = 26000 – stage 4 (returns)

Total stages: 24 stages
Total attacks: 7 attacks

YOU HAVE THE POTENTIAL OF ATTACKING 7 TIMES AND FOR 24 STAGES! THAT’S LIKE GG! :P. I’m going to make some other assumptions. Let’s say you’re opponent has 10 stages (4 triggers 10000, 2 intercepts 5000).
1st attack = 10 – 5 = 5 stages left
2nd attack = 5 – 3 = 2 stages left (twin drive goes undisturbed)
THIS IS WHERE THE LUCK STARTS! If you do drive check juggernaut or brakki, good game :P. If you don’t you’re pretty badly screwed... (I’ll tell you why). Also, it’s good to note that you shouldn’t use emperor, because he uses up your counter blasts.
If you did get juggernaut, 3rd attack = 2 – 4 (with the soul blast). The only way they will survive is if they used their perfect guard. If they perfect guarded the first attack (obviously!), then they say 3 stages to 8. 8 > 5 > 1. Now if you’re opponent is perfect guarding for days, you really have no chance. Perfect guards are the exact reason that it is risky if you don’t reveal the juggernaut. Because mason is an on-hit, perfect guard or even if they managed to get an extra 2 stages somehow, the whole loop is destroyed. That’s why this is based on luck. Another luck-thing is triggers. Twin drive + damage check may reveal some triggers, so the numbers will be adapted to so.
Now if juggernaut was successful with the 4 > 2 stage attack (with no perfect guards), they that’s 1 damage
Then, mason1 +1, mason1 > mason2, mason 2 +1, mason2 > mason 3, mason3 +1, mason3 > juggernaut
Note: you can circulate with 2 masons.
So there you have… 4 attacks. 3 from the masons, and 1 from the last juggernaut. Based on my “fantasies” and assumption, you could potentially and LEGITIMATELY deal 4 attacks. Not logical, so therefore I suggest that you at least get your opponent to about 4-5 damage. This puts the pressure on your opponent to start guarding and stuff.
Well, that’s it :D. Can’t wait for set 10. I’ve proxied the deck. I haven’t been able to so-consistently pull this loop off (because I just added the masons and didn’t try), but I’ll work with it. I encourage you to try it, and players. It’s fun. DON’T TAKE IT TOO COMPETITIVELY OR YOU’RE GONNA LOOSE A LOT! Like I said, this is more of a hail mary move. Well then, peace out everybody! ^^

Reply on how you found this combo or any other combos you're been holding on to.
p.s. in advance, sorry if you already know this combo and think i'm stupid. My bad for figuring it out now T_T
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Kirosnefakman

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PostSubject: Re: Cool Combos! :D   2013-04-21, 11:07

thym4n wrote:
DON’T TAKE IT TOO COMPETITIVELY OR YOU’RE GONNA LOOSE A LOT!

Actually no. Bad End Dragger competes with Dragonic Overlord, The End for the place of the most broken card in the game. Use it competitively is what you have to do if you want to win.
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thym4n

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PostSubject: Re: Cool Combos! :D   2013-04-21, 11:23

I know that bad end dragger is pretty competitive. I meant the loop as a hole. Because there are so many conditions to be met, i guess it might be hard to set up in competitive play.
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3XXXDDD
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PostSubject: Re: Cool Combos! :D   2013-04-21, 11:33

There are very little conditions to met for Dragger. I mean, if we use just a Dudley Emperor + Dragger + 2 Cards you're already in the range of 7-10 Cards without boosts and only a total of three attacks.
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thym4n

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PostSubject: Re: Cool Combos! :D   2013-04-21, 11:49

Now that i realize it, dudley emperor can also work for the same 7 attacks. The only reason i use seifried is becuase mine is supposed to be a "budget" deck. Emperor does give the consistency of what you want to call. Unfortunately, "budget" is going to go off the line after bad end dragger comes out, most probably. Trying to fit them into my budget is going t be a real pain...

Other than that, how does the combo look from a noob's perspective? :D
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Phantokaxl

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PostSubject: Re: Cool Combos! :D   2013-04-21, 14:09

Bad-end dagger essentially allows you to forgo maximum and allows you to like cards like field driller and Zachary more effectively
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LittleFighterFox

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PostSubject: Re: Cool Combos! :D   2013-04-21, 15:04

I'm split on whether I should run Sky Diver or not for more pressure, or just use Juggernaut and make attacks unguardable.
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thym4n

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PostSubject: Re: Cool Combos! :D   2013-04-21, 15:08

i guess you can say it depends on your situation?

sky diver is good because of course, he adds pressure. Also if the attack was successful, he can superior call from the hand, but then it depends on your hand. If you're stuck with grade 1's, you can get an extra attack, but i would say you should have left it in your hand ^^

As for juggernaut, he's a hit and run similar to diver. He hits bigger numbers, but he doesn't replace himself after.

It's really your choice. Btw, what are you running as vanguard? If you ride either as vanguard, they're both equally useless ^^
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LittleFighterFox

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PostSubject: Re: Cool Combos! :D   2013-04-21, 15:36

No, Dudley AND/OR Catapult as the vanguard over Bad end Dragger.

I can't run both; so I need to choose one or the other.

I find that if you don't succeed with Bad End AND Dudley, then you pretty much lose. In card advantage you minus 3 (1 from riding, 2 from skill) Then another 2 from the other limit break. By the end of the turn you'll have no front row units and nothing more in your hand then what you started with.

Therefore, even if you have Grade 1's in your hand, Sky Diver's skill should still be used and hope to push a 17k attack or the like.
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Klaus

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PostSubject: Re: Cool Combos! :D   2013-04-21, 16:28

I've been dicking about with 4 Emperor, 4 Dragger, and 2 Juggs and been doing fine. Though certain there's a better formula there, I haven't playtested enough.
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thym4n

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PostSubject: Re: Cool Combos! :D   2013-04-21, 16:35

True, emperor reduces the amount of juggs needed as it is selective calling. instead of radom like seifried. now only if emperor was BUDGET T_T
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Featherine

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PostSubject: Re: Cool Combos! :D   2013-04-21, 16:52

thym4n wrote:
This is where the luck happens. If your drive check reveals juggernaut or even a brakki, you’re safe. Otherwise, you failed!

Remember that Seifried only does GRADE 3s, so Brakki would be a dead drive for him.
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thym4n

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PostSubject: Re: Cool Combos! :D   2013-04-21, 16:56

True, mistake on my part XD. I think i added that last minute

One more thing in general. I did say that i was on a budget (not that it matters), but now i figured out that really if you want to do good in vanguard, you have to invest into a clan. I like spike bros. I guess i should start investing in them. Of course, it seems expensive getting emperors and a bit on juggs, especially when dragger comes out. But i guess i can grow my "wealth" until dragger does come out. That's when the real money begins XD (for spike bros)
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