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 What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)

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Vulcanpeace

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PostSubject: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-23, 14:20

Hi ^-^
I'm Vulcan
I've never posted on this blog before so forgive me if this seems a little out there.I've only played Vanguard for a couple months and I really love the game.I'm also a bit of a computer nerd so when I found V-mundi I was really interested with the CFV template,so me and my griend spent a month creating our own clans,and the battles were amazing, I was wondering if anyone else has made their own clan or has even thought about a clan with an interesting mechanic or aesthetic,below are the mechanics,aesthetics,winning image,str,wkness of the clan that I created and played,If you plan to post a clan please post as much info as you want but please try to keep it to the clans core ideas ^-^

FATEKRIEG
A clan who's style is like the mortal enemy to OTT whereas OTT takes away the powers of luck and chance FATEKRIEG brings it back,it has cards that allow you to re-mulligan & re-draw but it's strongest and strangest mechanic is that most of it's cards while being abnormally strong in both offense and defence ,relie most of it's effects on a flip of a coin,an example would be "Drunken Fist, KAMI" their own brutal jack,however rather than a counter blast kami requires you to flip a coin ,if you call it right you get to attack if not then it remains "restraint"
Aesthetic:FATEKRIEG is a clan filled with a combination of warriors ,creatures and mechs from other clans however they are all either drunken,blind,insane or malfuctioning
Winning Image:To beat the crap out of the opponent through sheer luck and probability
Strength:In some games it can actually outdo other clans in their own forte,Drunken Master,Matsu allows you to attack once more every time he attacks if you flip and call the right coin and it doesn't have to "hit" though much like his kagero counter part he loses twin-drive unlike his kagero counterpart he can virtually hit the opponent's vanguard infinite times.
Weakness:though this deck can be insanely strong it is also terribly inconstistent,there will be games where your opponent will completely own you even if you have a good hand.


I'm interested to know if anyone has come up with some fun mechanics and clan ideas as well ^ ^ ,also what do you think about my clan? :D
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Lich_Lord_Fortissimo

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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-23, 15:08

That's the most fucking stupid idea I've ever seen. Vanguard already has ONE element of chance, you don't need to introduce something that takes even LESS skill than GP (I honestly didn't think I'd ever say that).

How about I just use whatever is ALREADY strong and consistent enough and can do pretty much whatever you describe for a lot less effort and sack?
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Vulcanpeace

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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-23, 15:37

@LICH
I wouldn't say that it takes no effort to play this clan as with all clans it does take skill ,when playing this clan against my buds one thing i noticed is that though it relies on an element of chance it takes a lot of skill to use you could easily misplay with this clan,I also found this clan quite fun since it gave me thrills throughout the game as a single wrong flip can mean failure,though this clan does have boosters(and starting VG) that allow re-flips for counter blast 1 and retiring the booster,it forces you to think about probability and risk-management so yes i do believe it does require skill.
FATEKRIEG may not be consistent but when played right it can outplay and out power other clans.there are times when playing this clan where i had to decide if 2 of my rears where worth risking if the right call meant the opponent discarding two cards,it's a fun and thrilling clan to play and i loved the feels

What clan would you make? someone as arrogant as you should have the experience to match so i kinda wanna know what mechanics your clan would have?
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junri

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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-23, 16:10

The less you rely on chance, the more chances you will win. GP at least gets their abilities for low cost and actually do not get shut down completely even if they get a bad column because they can replace it with no loss to card advantage. Why would you play a card that can't attack due an element of chance that is completely out of your control?

I would remove the coin flip thing all together for this clan idea and have it rely on a specific type of card on top of your deck. Like, if your Vanguard drive-checks a certain grade or higher/lower then remove this cards restraint etc. And possibly add some Amaterasu-like top deck check abilities to the clan and it actually might work fine.

It'll make the clan playable because then despite the fact it is still chance reliant. You can increase your odds with synergistic cards and it can become kind of like GP, but instead of getting a free column you can get power effects.
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Kirosnefakman

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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-23, 17:45

Yu-Gi-Oh doesn't belong in Vanguard.



And the clans I'd like to see are dead pirates who resurrect or insects who trap with regular and good support.
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3XXXDDD
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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-23, 19:25

Vulcanpeace wrote:
relie most of it's effects on a flip of a coin

> Coin flipping
> In Muh Vanguardos

(Oh man, the amount of replies I could give)

Go back to Pokémon
We already have Gold Paladin
Play Shift
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Leonheart

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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-23, 22:31

The thing about Vanguard that gets me into the game at first is that you can just bring your deck and enjoy the game fully. there's no need for Lifepoint calculator, coin, dice, counters, etc like the fucked up yugioh.
when the game gets too tedious, that's when ppl start stopping buying cards and play physically, and switch to digital games or illegal online game.
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Vulcanpeace

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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-24, 00:22

I guess everyone really hates my clan hahaha ^_^ you guys can can have your opinion but I love what I love I'm curious though my friend made a clan as well what do you think of his?

Bloody Rose
Winning image:To outlast the opponent and do minimal damage overtime while creating a "siege wall" effect during their battle phase.they have cards like Knight watcher that adds +3000 to vanguard during the opponent's battle phase as long as the card remains on front row they also have cards that punishes them for not damaging you like "Utopian Commander, Gratas" which lets you draw a card for a cb1 if you took no damage during their battle phase.their strongest card is "M" when placed on the vanguard circle he can megablast to allow 2 of his rear guards to gain the same bonus that he gains during your opponents battlephase
Aesthetic: Anti-hero vigilantes,to those not familliar with the term anti-heroes are those that do not follow the normal rules and code of conduct that normal heroes follow. "M" is actually based off my friend's favourite anti-hero "V"
Strength:Your opponent will usually be forced to attack at least one of your rears so they don't have to deal with a 17k unit in your vg circle,and that means he can make less attacks on you,if he does choose to go directly to your van guard just a 10k guard means no pass in most situations.
Weakness:decks that force retire rears like kagero and narukami or the spam-happy nova grapplers that can still hit your vanguard multiple times after taking care of your rears.these clans will face plant you if you misplay.

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Klaus

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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-24, 00:26

I'm more annoyed by the names of these meh clans.
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Lich_Lord_Fortissimo

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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-24, 04:44

...So making a Vanguard 14k during the opponent's turn without Crossriding?

SEEMS LEGIT
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Alice
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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-24, 10:13

Vulcanpeace wrote:
What clan would you make? someone as arrogant as you should have the experience to match so i kinda wanna know what mechanics your clan would have?
Simmer down now. Let's not do name calling. And it sounds like you need to read this thread:

http://vmundi.forumotion.com/t356-what-is-v-mundi-about
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3XXXDDD
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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-24, 10:43

Lich_Lord_Fortissimo wrote:
...So making a Vanguard 14k during the opponent's turn without Crossriding?

SEEMS LEGIT

To be fair, there are Angel Feathers and that particular clan could be interesting if handled right.
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Vulcanpeace

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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-28, 21:39

Lich_Lord_Fortissimo wrote:
...So making a Vanguard 14k during the opponent's turn without Crossriding?

SEEMS LEGIT

Forgive me if I was a little unclear with the mechanics:
-none of the clans cards gain bonuses due to their own effects but rather the effects of the front row rear guard,taking them out immediately decreases the vanguards power.
-14k isn't the maximum that this clan can reach since the bonuses are activated from ACT counterblasts of various costs you can actually reach 19k if you flip all your damage zones but they still suffer from the same weakness as point 1



side note: I played Dimension police against my friend's clan yesterday,It was quite interesting
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MonolithAngel

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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-29, 21:31

Klaus wrote:
I'm more annoyed by the names of these meh clans.

Agreed.

Let's be honest; there's a reason why we let Bushiroad make the clans. This game is far more superior, balanced, and skill based than any other card game I've encountered so far. So unless the clan you build is balanced, let's not open the topic of fan created clans.

And no freaking HAMBURGER TIME EVERYBODY! They're stupid.


Last edited by 3XXXDDD on 2013-04-30, 19:16; edited 1 time in total (Reason for editing : World Filter exists for a reason)
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Alice
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PostSubject: Re: What kind of clan would you love to be created (mechanics,aesthetics,winning image,str,wkness)   2013-04-30, 19:07

Stop trying to subvert the wordfilter. As much as it's a joke, it's also serving the purpose of keeping people from flying into blind retard rages every time their spergmind sees it.
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