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 KKA - May Edition

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3XXXDDD
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PostSubject: KKA - May Edition   2013-05-20, 13:46

25th lands on a Sunday. Which means that the KKA is likely to arrive Friday. As per usual, information may get lost in translation.
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3XXXDDD
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PostSubject: Re: KKA - May Edition   2013-05-23, 04:42




News included - SP TD and BT12.
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3XXXDDD
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PostSubject: Re: KKA - May Edition   2013-05-23, 10:57


Demon Dragon Who Rules The Heavens, Dungaree Unlimited
Grade 3/Narukami - Thunder Dragon/11000 POW
[AUT] V LB4 [CB2, Bind the Top Card of your Deck] When this Unit attacks, pay the cost. If you do, target an opponent's front row Rearguard, retire it, and during this turn, for each of your bound <<Narukami>>, this Unit gains 2000 power.
[CON] V If you have "Sealed Demon Dragon, Dungaree" in your Sou, this Unit gains 2000 Power.
[CON] V/R: Lord


Revenger, Raging Folm Dragon
Grade 3/Shadow Paladin - Abyss Dragon/11000 Power/
Auto (V) LB4: Target 3 of your "Revenger" Rearguards, retire them. At the end of a Battle in which this Unit attacked, you can pay the cost, if you do, target up to 1 "Revenger, Raging Folm Dragon" in your hand, Ride it, target your Vanguard, and during this turn that unit gains 10000 Power.
Auto (V): [CB1]: When this unit attack, you can pay the cost. If you do, this unit gains 3000 Power during this battle.
Cont (V/R): Lord

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VesperGhoul

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PostSubject: Re: KKA - May Edition   2013-05-23, 11:25

ahhh nice, it's kind of like a Duke/Descendant, except it forces you to minus four for a stand and doesn't need CB for the stand effect, as for dungaree....the blood is better due to the passive pressure that it's effect has on an opponent, so this card is pretty mediocre.
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PostSubject: Re: KKA - May Edition   2013-05-23, 11:42


Revenger of Hellish Hallucinations/Damned Dreams/Infernal Illusions, Mordred Phantom
Auto [V][LB4]: [Counterblast (1)] When a <<Shadow Paladin>> unit rides on this unit, you may pay the cost. If you do, your Vanguard gains +10000 for this turn, search your deck for up to one Grade 2 or lower <<Shadow Paladin>> unit, call it to a Rearguard Circle, and it gains +5000 Power for this turn.

Auto [V]: When this unit attacks the Vanguard, for the battle, it gains +2000 Power.

Cont [V/R]: Lord.
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Lich_Lord_Fortissimo

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PostSubject: Re: KKA - May Edition   2013-05-23, 11:47

Holy shit, dude!

Except what's going to use the card that Dungaree unlimited binds. I'm suspicious...
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newbishop

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PostSubject: Re: KKA - May Edition   2013-05-23, 12:01

Nemain is decent for a turn, superior call macha if you have the cb, extreme sinergy with dictator, even ildona, the Breakride didn't dissapoint
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3XXXDDD
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PostSubject: Re: KKA - May Edition   2013-05-23, 12:06

Amazing break ride for stacking purposes.
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Traesive

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PostSubject: Re: KKA - May Edition   2013-05-23, 12:23

Woop another Narukami Hamburger-Time.
SP Spectral Duke, pretty interesting.
Modred is fantastic. Yay, more consistent Shadows!
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Xroshawk

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PostSubject: Re: KKA - May Edition   2013-05-23, 12:31

So instead of Eradicator support, we might see more 'Seal' support for Narukami in BT12?

Also, Mordred and Raging Form look awesome :3
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3XXXDDD
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PostSubject: Re: KKA - May Edition   2013-05-23, 12:55

Amon is an Archetype.



Dark Irregulars Break Ride
+10000 and three Rearguards get +1000 power per card in your soul.


Revenger of Nullity, Masquerade
Grade 2/Shadow Paladin/9000 Power/5000 Shield
[AUTO](RC):When this unit attacks, if you have a vanguard with "Revenger" in its card name, this unit gets [Power]+3000 until end of that battle.


Black-Clothed Revenger, Tartu
Grade 2/Shadow Paladin/9000 Power/5000 Shield
Auto [CB2?] When this Unit appears in the Vanguard or Rearguard Circle, if you have a <Shadow Paladin> Vanguard, pay the cost. If you do, look through your Deck for up to 1 Grade 1 or lower "Revenger" Card in your Deck, call that Unit to an unoccupied Reaerguard Circle, then shuffle your Deck.


Revenger, Darkbond Trumpter
Grade 1/Shadow Paladin/6000 Power/5000 Shield
Auto [CB1] When this Unit appears in the Vanguard or Rearguard Circle, if you have a <Shadow Paladin> Vanguard, pay the cost. If you do, look through your Deck for up to 1 Grade 0 "Revenger" Card in your Deck, call that Unit to a Reaerguard Circle in Rest, then shuffle your Deck.


Revenger of Malice, Talin
Grade 1/Shadow Paladin/6000 Power/5000 Shield
Auto (R): [SB1] When this Unit boosts "Revenger, Raging Folm Dragon", you can pay the cost. If you do, the boosted Unit gains an additional 5000 Power.


Harbinger Revenger, Claudus
Grade 0/Shadow Paladin/5000 Power/10000 Shield
Auto: Forerunner
Activate (R): [CB1, Place this Unit in your Soul] If you have a Grade 3 or higher "Shadow Paladin" Vanguard, search your Deck for up to 1 "Blaster Dark, Revenger", call it to a Rearguard Circle, then shuffle your Deck.

Buranbau, Revenger

Grade 1/Shadow Paladin/6000 Power/5000 Shield
Auto (R): When this Unit boosts a <<Shadow Paladin>> Vanguard, if you have more Rearguards than your opponent, during this battle, the boosted Unit gains 4000 Power.


Spinbau Revenger
Grade 0/Shadow Paladin/4000 Power/10000 Shield
Auto: Fore Runner
Auto: [Place this Unit in your Soul] When this Unit boosts a Shadow Paladin with LB4, during this battle, if its Attack hits the Vanguard, you can pay the cost. if you do, draw 1 card


Last edited by 3XXXDDD on 2013-05-23, 13:07; edited 1 time in total
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Lich_Lord_Fortissimo

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PostSubject: Re: KKA - May Edition   2013-05-23, 12:58

...

...

...JESUS IF DI GET A RE-STANDING VANGUARD...

...It's Goldcelot except EVEN WORSE

P.S You're picture doesn't seem to work
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Xroshawk

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PostSubject: Re: KKA - May Edition   2013-05-23, 13:04

So the DI Break ride is pretty much making 3 things on your fields amon...sounds legit...
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Lich_Lord_Fortissimo

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PostSubject: Re: KKA - May Edition   2013-05-23, 13:06

Some of this will need to move to it's proper thread eventually...
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3XXXDDD
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PostSubject: Re: KKA - May Edition   2013-05-23, 13:08

Lich_Lord_Fortissimo wrote:
Some of this will need to move to it's proper thread eventually...

The point of this thread is so we don't have half-assed effects floating around the place. Everything in here should be treated as unconfirmed and only treated as confirmed when moved to its proper goddamn thread.
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3XXXDDD
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PostSubject: Re: KKA - May Edition   2013-05-23, 13:18

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junri

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PostSubject: Re: KKA - May Edition   2013-05-23, 14:17

Oh yes, Dungaree Unlimited. Glad I asked around for Dungarees because I got all mine for free :D
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PostSubject: Re: KKA - May Edition   2013-05-23, 14:30

http://blog-imgs-51.fc2.com/2/c/r/2critical/file024.jpg
Nightmare Doll, Chelsie
Grade 3/Pale Moon/10000 Power/No Shield
Auto (V) LB4: [CB2, Choose 1 "Nightmare Doll, Chelsie" in your hand, discard it] At the end of a Battle in which this Unit attacks a Vanguard, you can pay the cost. If you do, choose up to 2 "Pale Moon" in your Soul, call them to seperate Rearguard Circles.

http://blog-imgs-51.fc2.com/2/c/r/2critical/file025.jpg
Tightrope Tumbler
Grade 1/Pale Moon/7000 Power/5000 Shield
Auto: When this Unit appears in a Rearguard Circle from the Soul, if you have a <<Pale Moon>> Vanguard, you can Soul Charge 2.

http://blog-imgs-51.fc2.com/2/c/r/2critical/file026.jpg
Tightrope Holder
Grade 2/Pale Moon/8000 Power/5000 Shield
Auto (V/R): [CB1]: When this Unit attacks, if you have a <<Pale Moon>> Vanguard, you can pay the cost. If you do, this Unit gains 4000 Power this turn.

http://blog-imgs-51.fc2.com/2/c/r/2critical/file027.jpg
Fire Ring Gryphon
Grade 3/Pale Moon/10000 Power
Auto (V) LB4: When this Unit attacks a Vanguard, this Unit gains 5000 Power during that battle.
Auto (R): When this Unit attacks a Vanguard, if you have a <<Pale Moon>> Vanguard, this Unit gains 2000 Power.

http://blog-imgs-51.fc2.com/2/c/r/2critical/file028.jpg
Flying Hippogryph
Grade 2/Pale Moon/8000 Power/5000 Shield
Auto (V/R): When this Unit attacks, if you have a LB4 <<Pale Moon>> Vanguard or Rearguard, this Unit gains 3000 Power.

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Lich_Lord_Fortissimo

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PostSubject: Re: KKA - May Edition   2013-05-23, 14:32

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VesperGhoul

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PostSubject: Re: KKA - May Edition   2013-05-23, 15:03

So for ease of putting the DI additions in one post:
- Masked King, Dantalian
Grade 3/Dark Irregulars - Human/11000 Power
Auto (LB4): When a <<Dark Irregulars>> Rides this card, choose 1 of your Vanguards, it gains 10000 Power during this turn and choose up to 3 of your <<Dark Irregulars>> Rearguards, during this turn, they gain "Cont (R): This Unit gains 1000 Power for each <<Dark Irregulars>> in your Soul".
Auto (V): When this Unit attacks the Vanguard, Soul Charge 1, this Unit gains 1000 Power during this Battle.
Cont (V/R): Lord

-"Amon" Dark Irregulars Triggers + PG

-House of Amon, Fate Collector
Grade 0/Dark Irregulars/5000 Power/10000 Shield
Auto: Forerunner
Cont (R): If your Soul has 6 or more <<Dark Irregulars>> in it, this Unit gains "<<Auto (R): [Place this Unit in your Soul] At the end of a Battle in which this Unit boosts a <<Dark Irregulars>>, you can pay the cost. If you do, draw 1 card".
Quote:

-House of Amon, Hell's Deal
Grade 1/Dark Irregulars/7000 Power/5000 Shield
Auto: When this Unit appears in the Rearguard, if you have an "Amon" Vanguard, Soul Charge 2 cards.

House of Amon, Fuu Shinrin
Grade 1/Dark Irregulars/7000 Power/5000 Shield
Auto (R): When this Unit attacks, if you have an "Amon" Vanguard, this Unit gains 3000 Power.

-House of Amon, Hell's Draw
Grade 2/Dark Irregulars/9000 Power/5000 Shield
Auto: When this Unit appears in a Rearguard Circle, if you have an "Amon" Vanguard, you can Soul Charge 2 cards.
Quote:

-House of Amon, Ron Shinrin
Grade 2/Dark Irregulars/9000 Power/5000 Shield
Auto (R): When this Unit attacks, if you have an "Amon" Vanguard, this Unit gains 3000 Power.
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Alice
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PostSubject: Re: KKA - May Edition   2013-05-23, 15:14

Lich_Lord_Fortissimo wrote:
http://cardfight.wikia.com/wiki/House_of_Amon,_Fate_Collector

Puts itself into the soul to draw. Not bad
I LOVE the Amon theme. Here's the thing: Fate Collector is really good. Vanguards don't need more than 2 stages until late game when 3-4 is good. But now they have Amon + Amonlikebreak. Meaning the vanguard needs no booster. use Fate collector for a FREE card in hand and you lose nothing.
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VesperGhoul

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PostSubject: Re: KKA - May Edition   2013-05-23, 15:20

Alice wrote:

I LOVE the Amon theme. Here's the thing: Fate Collector is really good. Vanguards don't need more than 2 stages until late game when 3-4 is good. But now they have Amon + Amonlikebreak. Meaning the vanguard needs no booster. use Fate collector for a FREE card in hand and you lose nothing.

Just to note, the break ride does not hit 2 stages on it's own, since it does not have Amons ability, so I think in that case it would be good to have collector out until you get a viable replacement booster. That being said I agree 100% on this card being awesome, finally the days of crappy greedy hand/fiend in shadow are over... DEMONIC PACMEN(and women) UNITE!
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Edalborez

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PostSubject: Re: KKA - May Edition   2013-05-23, 16:49

I like where Amon is going. Hoping that Revengers have stuff worth searching and calling in the G1 and G0 department. Tartu's effect seems to be like Macha's in that it calls the searched unit behind it. So hopefully further reveals (or the trial deck) have a 7k booster, otherwise she(?) suffers a bit.
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Rider Kick

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PostSubject: Re: KKA - May Edition   2013-05-23, 16:51

This is some fantastic stuff, but I'm still interested to see what the new clan brings to the table and just what LOCK does.
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Kirosnefakman

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PostSubject: Re: KKA - May Edition   2013-05-23, 18:33

DI's breakride is pretty stupid.
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