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 Most Consistent Clans and Builds

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Gris

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PostSubject: Most Consistent Clans and Builds   2013-06-02, 02:06

What decks do you all think have the greatest consistency in the areas of:

A: Field Development

B: Not Misriding

C: Achieving the Winning Image

My choice for

A is Musketeer Neo Nectar because of the constant shuffling of the field.

B is Twin Superior Ride Kagero because 24 cards in the deck lead to an early grade 3, 16 of those are searchable.

C is the only area that I have no answer for.
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Vulcanpeace

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PostSubject: Re: Most Consistent Clans and Builds   2013-06-02, 03:45

The most stupidly consistent deck ,as far as all those categories go,
Is Zergling Rush,Fill your entire deck with G1 8k vanillas and 16 triggers
Stupid? Yes Consistent? Fuck yes!
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bradon

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PostSubject: Re: Most Consistent Clans and Builds   2013-06-02, 16:01

You have to have 16 triggers in your deck for it to be a deck.

Achieving the winning image I'd say Spike Brothers.
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Alice
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PostSubject: Re: Most Consistent Clans and Builds   2013-06-02, 20:30

I don't know that C is a proper question but I guess I'll give it a shot. I'm automatically disqualifying hamburgers.

A. Field development implies both advantage and consistency. This rules Gold Paladin right out (inconsistent) and Neo Nectar (no advantage). Royal Paladin has the highest number of excellent 3-stage columns and searchers for those cards.

B. This is an interesting question. I'd have to agree with Blazing Aleph since it's 98%+ ride consistency where a vanilla deck is about 83% and a rank one ride chain is a bit higher.

C. I dunno, Zeal? Stern? Bad question.
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Hawky

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PostSubject: Re: Most Consistent Clans and Builds   2013-06-03, 00:40

Alice wrote:


A. Field development implies both advantage and consistency. This rules Gold Paladin right out (inconsistent) and Neo Nectar (no advantage). Royal Paladin has the highest number of excellent 3-stage columns and searchers for those cards.


Neo nectars, Cecilia cb1, put 5 musketeers back and call 2 Cecilia to the field, isn't that a +2 for cb1?
Same with Maiden of Trailing Rose and if you get the Arboros Dragon ride chain off too.
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Alice
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PostSubject: Re: Most Consistent Clans and Builds   2013-06-03, 05:58

Only if your field is somehow obliterated by Late game which it shouldn't be. That's not development. That's recovery. Development implies working your way up from the initial nothing. And because I know someone is going to say something really dumb because they couldn't read and understand this: obliterated does not mean sacrifice. This has nothing to do with shield stages since that has nothing to do with development. The point is, keeping your field empty or having your field empty until late game does not entail development. It's slower than average.
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Hawky

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PostSubject: Re: Most Consistent Clans and Builds   2013-06-04, 08:12

Alice wrote:
Only if your field is somehow obliterated by Late game which it shouldn't be. That's not development. That's recovery. Development implies working your way up from the initial nothing. And because I know someone is going to say something really dumb because they couldn't read and understand this: obliterated does not mean sacrifice. This has nothing to do with shield stages since that has nothing to do with development. The point is, keeping your field empty or having your field empty until late game does not entail development. It's slower than average.

I tend to get a G2 heavy front row and intercept with them rather than guarding frmo hand and then plus out with Cecilia's limitbreak.
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Alice
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PostSubject: Re: Most Consistent Clans and Builds   2013-06-04, 11:24

BUT THAT IS NOT FIELD DEVELOPMENT.
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3XXXDDD
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PostSubject: Re: Most Consistent Clans and Builds   2013-06-04, 11:31

Hawky wrote:

I tend to get a G2 heavy front row and intercept with them rather than guarding frmo hand and then plus out with Cecilia's limitbreak.

Even so, they don't get the advantage from Cecilia quick enough, by virtue of being a Limit Break, to be considered field development (because if it takes you till late game to establish you're first proper field, you're doomed).
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Alice
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PostSubject: Re: Most Consistent Clans and Builds   2013-06-04, 14:12

Can we go back to discussing the OP's main points now instead of why Neo Nectar are not a field development clan?

Do we think Royals could do any better at this? So far we know of Akane, Alfred, (indirectly Llew since it rides a Blaster Blade therefore allowing you to call more G2s), Salome, and so on. But all of them are pretty normally (or high) costed so it's not like they even fill particularly fast. I find it fascinating that with all the advantage decks, the best field development we have is still pretty highly costed. That's a good thing, obviously. We wouldn't want gold paladin style speed with royal paladin consistency. That would be insane and stupid.
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Gris

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PostSubject: Re: Most Consistent Clans and Builds   2013-06-04, 21:32

A deck with gold paladin speed and royal paladin consistency would be okay if it topped out at 14k columns(lol dem 9k grade 3s)
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newbishop

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PostSubject: Re: Most Consistent Clans and Builds   2013-06-04, 22:45

Gris wrote:
A deck with gold paladin speed and royal paladin consistency would be okay if it topped out at 14k columns(lol dem 9k grade 3s)
Then it'd just be Gold Paladin without the chance for decent columns...
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Gris

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PostSubject: Re: Most Consistent Clans and Builds   2013-06-04, 22:50

Yes but imagine the hype. Pulling out specific units at cheap cost. All the easy advantage! bonus points if they make any card worth using double rare and up like they did to musketeers.
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Dakota

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PostSubject: Re: Most Consistent Clans and Builds   2013-06-04, 22:55

Gris wrote:
A deck with gold paladin speed and royal paladin consistency would be okay if it topped out at 14k columns(lol dem 9k grade 3s)

Dude... No. 14k columns, really? Even Nubatama does better than that, and they have 4 CARDS. No. Just... No.
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Alice
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PostSubject: Re: Most Consistent Clans and Builds   2013-06-05, 18:15

Gris wrote:
A deck with gold paladin speed and royal paladin consistency would be okay if it topped out at 14k columns(lol dem 9k grade 3s)
But that's exactly what Gold Paladins do on average. The average unit power is 7000, and assuming equal chance for a booster or attacker, a single column made entirely of topcalls is therefore worth 14000 on average. And no, that's not fine. Nor is it consistent.
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