| | BT09: Clash of the Knights & Dragons | |
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+33HugeMcLargeTall CyprusWHM NavyCherub Werekill Traesive firagadam ScarletWeather TehNACHO Lockon Stratos Nysonin609 FoodForThought AstoXx Skithiryx mastermune zawarudo Another Leather Lung Mizuki OGTriggerz Lich_Lord_Fortissimo Epideme Juggernaut Maximum SpitFire Pcyborg meeb Wolfen Biorhythm Kaji Motomiya Toast_Rider Alice Klaus ShinkenRed SoulKaiser 3XXXDDD 37 posters | |
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Alice Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-10-30, 19:14 | |
| We are of one mind, AstoXx | |
| | | AstoXx
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-10-30, 19:41 | |
| - 3XXXDDD wrote:
- Do you mean 7 Cross-Rides in general or 7 Cross-Rides in Gold Paladin reflecting the seven armors lore?
Seven for GP's. Which would be stupid, but given the love Bushi give them, I wouldn't put it past them. Jeez, we got crossrides, limit breaks and megablasts... can't they just stick with ONE ace-in-the-hole mechanic and be done with it. It's kind of confusing. - Alice wrote:
- We are of one mind, AstoXx
To what extent, the hatred of all the GP buttraping or on other points I made above? | |
| | | Alice Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-10-30, 20:49 | |
| About crossrides killing the knife-edge balance of the game and pushing it into an arbitrary arms race that needlessly obsoletes everything we've bought before. | |
| | | FoodForThought
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-10-31, 05:29 | |
| Cross ride aside, I am actually quite happy with the nova grappler support given. Even if I do not run a beast deity build, they fit right into a Asura Kaiser build, where Drake and Anglet both hit for good amounts alone with a stand effect (heck, Drake can heckle a crossride just because he can). In addition, marsh has the same effect as white tiger to put a lot pressure to guard (at least against 11k or less, i need to couple marsh with an 11k to properly threaten a crossride). The Raizer cards are fantastic as well.
Angel Feather cards were great and look good at the same time. | |
| | | SoulKaiser
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-10-31, 16:02 | |
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| | | Alice Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-10-31, 16:42 | |
| Yeah, your option is choose from Crossrides or Crossrides. Unless you like losing, or have deluded yourself, in which case choose anything that isn't a crossride. | |
| | | Nysonin609
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-01, 22:09 | |
| Before coming to this forum: Well if they balance out crossrides with crossrides, it's like multiplying a negative with a negative to get a positive
After being here for one night: Bushiroad, why? I used to have so much respect, but now it's becoming a power hunt, meaning it will either grow and beocme "corrupt" (ie YGO) or will burn itself out and become a joke game, where no matter how good or fun it is, the scale is weighing feathers against bricks. | |
| | | Alice Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-01, 22:11 | |
| I am so sorry that we burdened you with the curse of knowledge :|
It isn't an easy thing. Ignorance is bliss. | |
| | | Nysonin609
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-01, 22:42 | |
| I wise man once told me that bliss in ignorance is the equivalent of bringing a bullet proof vest to war, but np gun. Yes the bullets won't do much to you, but there isn't a single thing.you can do back. Glad to know that I was a dumbass and even gladder (or maybe is more glad. Why does grammar have to hard) to know I'm not as much of one anymore.
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| | | Wolfen Moderator
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-02, 02:14 | |
| I personally will be sticking without crossrides in my Pale Moon deck simply for the sake of opposing them. My Oracle Think Tank... Yeah, if Goddess of the Sun is even remotely worth using, I'll be running two of her alongside two of her regular version since OTT will be easy to pull of with. (This is assuming I don't sell my OTT deck in the near future. 310$ worth of cards by EBay standards, and that's if I split it all up. As a whole, I'd take 350 for it and be happy)
I still feel like combating them in the extremely strategic way... petitioning Bushi to either errata them to your turn only, or flat out getting them banned. | |
| | | Lich_Lord_Fortissimo
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 08:32 | |
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| | | Alice Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 08:49 | |
| 12k base with a shitload of listed effects? Fuck this game. | |
| | | Lich_Lord_Fortissimo
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 08:54 | |
| Meh, might not be that bad. It may be a Grade 4. | |
| | | Nysonin609
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 08:55 | |
| I'm pretty sure its like.Gancelot in the sense you need Blaster Blade in the soul. Also, I'm pretty sure when you end your turn, you superior ride blaster blade from the.soul, so it may not be too broken | |
| | | 3XXXDDD Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 08:57 | |
| - Quote :
◇エクスカルペイト・ザ・ブラスター ●ロイヤルパラディン グレード3 パワー12000
永:【手札】あなたのグレード3の<<ロイヤルパラディン>>がヴァンガードにいないなら、あなたはこのカードにノーマルライドできない。
永:【V】:あなたのソウルに「ブラスター・ブレード」がないなら、 このユニットはアタックできない。
自:このユニットがRに登場した時、このユニットを退却させる。
起【V】:[CB3]そのターン中、このユニットは1回のアタックで 相手のユニットすべてバトルする。
自【V】:このユニットがアタックした時、あなたのソウルから「ブラスター・ブレード」 以外のカードをすべてドロップゾーンに置き、置いたカード1枚につき、 そのバトル中、このユニットのパワー+2000。
自【V】:このユニットがアタックしたバトルの終了時、あなたのドロップゾーンか ソウルから「ブラスター・ブレード」を1枚選び、レストでライドし、 あなたのソウルをすべてドロップゾーンに置く。
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| | | Lich_Lord_Fortissimo
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 09:04 | |
| So, according to Google:
This unit has to be ridden over a Grade 3 RP.
It can't attack unless you have Blaster Blade in the soul.
It retires itself if you call it to RG.
CB3 to attack all of the opponent's units, even the backrow.
When attacked, during that attack it gains 2k by sending all cards in the soul except Blaster Blade to the drop zone.
During the End Phase of the turn it was attacked, the Blaster Blade in the soul is ridden on top of this card. | |
| | | 3XXXDDD Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 09:08 | |
| You're wrong on the last part, that's after it's attacked, not when it gets attacked. Also everything in soul, after the ride, is sent to the Drop Zone. | |
| | | 3XXXDDD Admin
| | | | Lich_Lord_Fortissimo
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 09:46 | |
| So that's Sleygal Dagger except seemingly better?
Oh why Bushiroad, why?
And what's that other card on the left? | |
| | | 3XXXDDD Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 09:54 | |
| - Lich_Lord_Fortissimo wrote:
- So that's Sleygal Dagger except seemingly better?
Oh why Bushiroad, why?
And what's that other card on the left? Yeah. Pretty much, I expect every clan to get one of those sooner or later as the "New generation generics" The other card is another clone of those cards that ditch a copy of their clan for +3000 on the rear and +6000 on the Vanguard. | |
| | | 3XXXDDD Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 10:01 | |
| There will be more Battle Sisters in here. | |
| | | 3XXXDDD Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 11:33 | |
| Apparently it's a mistake and it's only supposed to be a clone of the usual +1000 cards. | |
| | | Lich_Lord_Fortissimo
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 11:46 | |
| Oh good. I was worried for a moment. | |
| | | 3XXXDDD Admin
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 11:52 | |
| I want this set to introduce conditional 10000 boosters for rearguards to go along with the new +6000/3000 clones so people start hitting Cross-rides for 23000 on the rear. (Since cross-rides are an assured thing).
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| | | Lockon Stratos
| Subject: Re: BT09: Clash of the Knights & Dragons 2012-11-14, 16:19 | |
| Any more news on the Murakumo? I'm actually excited about them, as after messing around with their new cards, they actually aren't bad at all. Personally, I'm hoping for more Jiraiyaesque stuff, you know, being able to swap a booster for a beater, or vice versa. And the Magatsu line is not too shabby, certainly not the best ride chain, period, but I do actually believe that it is definitely one of the better Gen 3 chains. I've been doing some thinking about the chain's effects, and I've figured out that the temporary field advantage isn't really the big deal, it's that it saves you card advantage in the short term, meaning more guard in your hand, where your opponent doesn't know what it is for the most part. If I'm being stupid, or just playing Captain Obvious, let me know how, and in the case of stupid, show me where. | |
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