So Granblue can't go to nationals and 3rd place Lawkeeper is going instead because Bushiroad are fucking wankers and make up arbitrary bullshit. They have some completely asshat pulled excuse for not paying their travel expenses like "it's too close to the date of nationals". Whatever the FUCK that means. Since it has absolutely nothing to do with jack of dick anything.
That completely sours the Granblue victory.
It wasn't like the Granblue player could stay, though - from what he said earlier that day he came to have fun and see how far he could go with his deck. Which apparently was much much further than he expected, as he made an arrangement that only allowed him to participate on Saturday. 'Tis a shame - I would've liked to see him compete in the National qualifiers, but I'm simply glad to see an underrepresented clan on the podium - honestly, I saw more Angel Feather decks (excluding my own), then Granblue.
Right now the only proving grounds we have are local tournaments (Worth nothing) and Nat Qualifiers (Which are few in number, despite the amount of people who go there)
With only a few major tournaments (Really only 1) how can we really forge skill-based players?
At the VERY least, turn the tournament into a swiss-based format! Single rounds? Fine, I know games can go long. But people who caught a bad break because of 2 losses doesn't make them un-skilled. Especially in a game where an opponent can win by flipping over 2 crits.
Is there any place where we can have a dialog with the people who make the game? A twitter, something?
That was surprisingly well-played by both opponents. I'd liked to have seen less blatant sack like not only getting off Duke's 1/3 chance full chain but also not getting off a Double Crit at a 2.25% chance as well. The player on the right was especially impressive for being able to come back from that and deal the damage to make them equal. Sadly, due to his loss in turns (due to damage disadvantage) he had less time to plus naturally and his opponent (Brandon Smith) ended up with a huge hand which he could expend at any time. It didn't help that Brandon was able to further smash his opponent's hand down with the Limit Break (and another was ready). The player on the right tried the same tactic, but not only is Pellinore just not capable of the same destruction as Duke, his opponent already had a bigger lead even if it was. Those final two turns were tense and impressive.
You are also forgetting the Stage 2 Column out of nowhere from the Duke ride.
I really wish Gold Paladins weren't so sacky so we could comment on the players' actual skills. For now all we can do is go "wow those were nice crits and random calls you had there...and uh, good job taking advantage of it! or something"
"[Los Angeles Qualifiers] There was one deck that caught the eye of English version Cardfight!! Vanguard Producer Shunichi.
This deck only had Grade 0 and Grade 1 cards.
Deck Title: Manguard Rushdown Qty Card No. Card Name 1 x BT02/024EN Mecha Trainer 4 x BT02/046EN Cheerful Lynx 4 x BT02/045EN Sonic Breaker 4 x BT02/048EN Silence Joker 4 x EB03/023EN Kungfu Kicker 4 x EB03/003EN Reckless Express 4 x BT01/075EN Wonder Boy 4 x EB03/021EN Medical Manager 4 x EB03/024EN Gyro Slinger 2 x BT01/077EN Dandy Guy, Romario 3 x BT01/048EN Embodiment of Armor, Bahr 3 x BT01/066EN Sonic Noa 3 x BT01/054EN Oracle Guardian, Gemini 3 x BT01/060EN Tough Boy 3 x BT02/077EN Phantom Block
Did he just sack, or the opponents got unlucky, or BOTH? Shame it didn't win the whole thing, that would have been the most hilarious thing ever.
It is actually quite clever if you think about it. Most people try to minimize their chances of getting a G0 in the opening hand. So most of the time on turns 1 and 2 they will lack a 10k guard.
If you go second and you fill your entire field the first chance you get to attack, you can get 3 damage. 4 with a crit. Before they even ride to G2.