| "Sacking" and other CF:V Terms | |
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+16Chestnut_Rice VesperGhoul WingZero Trinam Omnigeek ScarletWeather Traesive Another Leather Lung Vendetta98 The Pirate Guy HugeMcLargeTall meeb Epideme Alice 3XXXDDD CyprusWHM 20 posters |
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CyprusWHM
| Subject: "Sacking" and other CF:V Terms 2012-11-12, 11:55 | |
| Hello everyone,
Is there a glossary out there for CF:V terms? I keep seeing the phrase "sacking" thrown around amongst others and I'm not quite sure what it means.
Since I'm a newb and this is super basic info I figured this is the right place.
Thanks!
Last edited by CyprusWHM on 2012-11-13, 10:19; edited 1 time in total | |
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3XXXDDD Admin
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-12, 12:31 | |
| - CyprusWHM wrote:
- Hello everyone,
Is there a glossary out there for CF:V terms? I keep seeing the phrase "sacking" thrown around amongst others and I'm not quite sure what it means.
Since I'm a newb and this is super basic info I figured this is the right place.
Thanks! Sacking isn't a CFV term. It's basically the insult butt-hurt players throw around when they lose due to impact bias of a winning trigger. Well really, sacking is just term for players that get the lower odds of chance above average. (e.g Like double checking triggers on each Twin Drive) and basically winning via what many people wrongly call "luck". | |
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CyprusWHM
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-12, 12:37 | |
| Ahh, got'cha. Thanks for the explanation! | |
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Alice Admin
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-12, 23:04 | |
| Sacking is a general gaming term that was adapted from the meaning of "sack": to end abruptly or unexpectedly; terminate. Players use this term to describe games that have an overwhelmingly "unfair" advantage on one side that causes the game to end abruptly, usually with their loss. Nowadays it pretty much means any time someone beats you using a chance element in the game, however small. I use it ironically to discourage people from being whiny babies about it.
When any of this happens, it should just be called chance (measurable scientific randomness). Though people love to throw around improper terms like sack (ending abruptly) or luck (supernatural force shaping your life). | |
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Epideme
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-13, 00:13 | |
| Double crits at 3 damage. Really gets people salty, myself included. | |
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Alice Admin
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-13, 02:22 | |
| Yeah because that's just one of those things. At 3 damage how can you realistically be expected to contend for that? | |
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CyprusWHM
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-13, 12:52 | |
| - Epideme wrote:
- Double crits at 3 damage. Really gets people salty, myself included.
But I thought getting double crits proves how strong I've gotten as a Vanguard fighter?! You mean the anime is lying to me? | |
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Alice Admin
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-13, 13:15 | |
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meeb
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-13, 14:06 | |
| - Alice wrote:
- hahahah
U THINK THIS IS JOKE? No. I'm tired of you sitting in your ivory tower with your "math" and huge ego. You think double criticals isn't a skill based task just because of the math? Well the math says one thing, but math can be wrong. You can will your triggers into existence. I used a double twisted T-tailed test and did 5 trials. I wished really hard for a trigger once, and got it. This happened at least once per game. Don't believe me? Well sorry, but I don't need to provide evidence. More like... evidon't. Or rather, it is evident(ce) that you can will your triggers into existence. | |
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HugeMcLargeTall
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-13, 16:46 | |
| - meeb wrote:
- Alice wrote:
- hahahah
U THINK THIS IS JOKE?
No. I'm tired of you sitting in your ivory tower with your "math" and huge ego. You think double criticals isn't a skill based task just because of the math? Well the math says one thing, but math can be wrong. You can will your triggers into existence. I used a double twisted T-tailed test and did 5 trials. I wished really hard for a trigger once, and got it. This happened at least once per game.
Don't believe me? Well sorry, but I don't need to provide evidence. More like... evidon't.
Or rather, it is evident(ce) that you can will your triggers into existence. heh.. | |
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Alice Admin
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-13, 23:23 | |
| Meeb your impression of OGTriggerz was a bit too good. | |
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meeb
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-13, 23:25 | |
| - Alice wrote:
- Meeb your impression of OGTriggerz was a bit too good.
Thanks. | |
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The Pirate Guy
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-14, 00:40 | |
| While I have heard the term "sacking" used by those who get crapped on in their games, we also use it in a different context around here. We use it as a shortening of "Sacrificing." For example, "I will use Spectral Duke's effect, and sack these 3 units." | |
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Alice Admin
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-14, 00:44 | |
| - The Pirate Guy wrote:
- While I have heard the term "sacking" used by those who get crapped on in their games, we also use it in a different context around here. We use it as a shortening of "Sacrificing." For example, "I will use Spectral Duke's effect, and sack these 3 units."
Yeah but that's "sac" which sounds the same but it spelled differently | |
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Vendetta98
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-17, 13:12 | |
| Well if I wished rly hard could I get a Dark Rex faster than everyone else.......? | |
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Another Leather Lung
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-17, 19:56 | |
| I just hate when you get "sacked", and the person who did it to you wins and makes a really big deal out of it. Like they just accomplished an awesome feat. Things like "Now that's how my deck is supposed to work.". THAT makes me want to beat them with a corner of my deckbox. | |
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Traesive
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-17, 20:08 | |
| - Another Leather Lung wrote:
- I just hate when you get "sacked", and the person who did it to you wins and makes a really big deal out of it. Like they just accomplished an awesome feat. Things like "Now that's how my deck is supposed to work.". THAT makes me want to beat them with a corner of my deckbox.
Must be a very sturdy deck box. | |
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ScarletWeather
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-17, 21:16 | |
| Or a very fragile person. | |
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meeb
| Subject: Re: "Sacking" and other CF:V Terms 2012-11-17, 21:43 | |
| - Another Leather Lung wrote:
- I just hate when you get "sacked", and the person who did it to you wins and makes a really big deal out of it. Like they just accomplished an awesome feat. Things like "Now that's how my deck is supposed to work.". THAT makes me want to beat them with a corner of my deckbox.
"Aww yeah, my Spectral Duke ride chain went right into a 16k column with no triggers lost. Also I'm going to limit break and check 3 triggers in a row." | |
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Omnigeek
| Subject: Re: "Sacking" and other CF:V Terms 2012-12-01, 03:41 | |
| Well, it is possible in a Tsukuyomi ride chain to have an Instant-Kill sack and see it coming, particularly during the Late Game. Granted, even then could be considered chance working well for you but it still required the forethought to make it work that way. | |
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Alice Admin
| Subject: Re: "Sacking" and other CF:V Terms 2012-12-01, 07:56 | |
| - Omnigeek wrote:
- Well, it is possible in a Tsukuyomi ride chain to have an Instant-Kill sack and see it coming, particularly during the Late Game. Granted, even then could be considered chance working well for you but it still required the forethought to make it work that way.
Not only that, it's a feature of the deck. You have to work hard and play it right to get that payoff, and it's really the only thing the deck can do. | |
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Trinam
| Subject: Re: "Sacking" and other CF:V Terms 2012-12-06, 00:00 | |
| Even with that being a feature of the deck, on the occasional hand your first five cards have no triggers, which I've found to mean 'haha good luck looping' for that game.
Probably the least fun setup you'll ever have with a Tsukuyomi deck is when you get no triggers at all in your first two superior ride checks and have to rely on your heightened chance to hit lots of triggers in the midgame. | |
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Alice Admin
| Subject: Re: "Sacking" and other CF:V Terms 2012-12-06, 00:25 | |
| I've done that. It actually worked out well.
Getting no triggers in the first 5 meant I just needed to push 5 more (I used CEO's Megablast, no problem, but there are other more reliable ways) Getting no triggers in the first 10-15 cards was even better because now CEO could predict the future RIDICULOUSLY well.
First situation was worse but manageable. Second situation was preferable because it was a Surprise! Trigger! deck. | |
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WingZero
| Subject: Re: "Sacking" and other CF:V Terms 2012-12-20, 19:09 | |
| Crystal saying I was Sacking every time I beat her. Love the Salt <3 | |
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VesperGhoul
| Subject: Re: "Sacking" and other CF:V Terms 2013-01-16, 17:49 | |
| The first time I heard the term sacking caused a little confusion since I assumed that the other person meant that their opponent got up and sacked them in their nether region. Imagine my surprise and disappointment when I found out that it meant something nowhere near as amusing.
On topic- Some terms that people use are "X to pass" which is how many triggers that you will need to pass their guard with your VG, and there is also "X 5's" which is how many shield stages you will need to block with for that attack. At least those are some of the ones my playgroups uses. | |
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