Raulm3
| Subject: (Almost) Soulless Pale Moons? 2013-03-06, 17:21 | |
| So I've made a rather interesting build for pale moons, the only soul that it ever needs is a single grade 3, and crimson beast tamer is actually unnecessary for the overall function. it utilizes stand and swap to get multiple 18-20k attacks in a turn, with great consistency, I've finally finished play testing, and of my 150 battles, 117 of them had 3/3/3 18k/20k/20k columns, 33 of them were blow outs (no damage) and 93 wins. I'd just like to note the 37/24 win lose record against gold paladins as well. most losses were to either cross rides, gold pal, or reijy. so here is the deck list, I'd really appreciate feedback. and while the chances are somewhere around 0.0000001 percent, the deck has a max stand rate of 27 extra stands/ swaps per fight
Grand Stand:
The Greatest Show on Earth
Grade 3 Line-up: 104x Sword Magician Sarah: [AUTO](VC):[Choose one of your grade 3 or greater Pale Moon rear-guards, and put it into your soul] When this unit's drive check reveals a grade 3 «Pale Moon», you may pay the cost. If you do, choose a «Pale Moon» from your soul, and call it to an open (RC). [AUTO](VC):When this unit is boosted by a «Pale Moon», this unit gets [Power] 3000 until end of that battle3x Nightmare Doll Alice: [AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a Pale Moon vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Nightmare Doll, Alice" from your soul, and call it to (RC)3x Midnight Invader: AUTO【V/R】: When this unit attacks a vanguard, if you have a Pale Moon vanguard, this unit gets Power 2000 until end of that battle.Grade 2 Line-up: 114x Nitro Juggler: [AUTO]:When this unit is placed on (VC) or (RC), if you have an Pale moon vanguard, you may Soul Charge (1).2x Hungry Clown: AUTO【V/R】: When this unit's attack hits, if you have a Pale Moon vanguard, you may Soul Charge (1).2x Big League Bear: AUTO: When this unit is put into the drop zone from Guardian Circle, if you have a Pale Moon Vanguard, you may Soul Charge (2).2x See-Saw Game Loser: AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a Pale Moon vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck1x Elephant Juggler: AUTO【V】: When another of your Pale Moon is placed on Rear-guard Circle, you may Soul Charge (1). Grade 1 Lineup: 124x Dark Metal Bicorn: 8000 Vanilla3x Hades Hypnotist: [CONT]:lsentinel(You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Palemoon from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle.3x Jumping Glenn: [AUTO]: When this unit is placed on Rear-guard Circle from your soul, if you have a Pale moon vanguard, this unit gets Power 3000 until end of turn.2x Skull Juggler: [AUTO]:When this unit is placed on (VC) or (RC), if you have an Pale Moon vanguard, you may Soul Charge (1).Grade 0 Line-up: 171x Girl Who Crossed the Gap: AUTO: When another pale moon rides this unit, you may call this card to Rear-guard Circle. ACT【R】: [Counter Blast (1) & Put this unit into your soul] If you have a Pale moon vanguard, choose a Pale moon other than a card named "Girl Who Crossed the Gap" from your soul, and call it to Rear-guard Circle.4x Poison Juggler: ACT【R】: [Put this unit into your soul] Choose up to one of your Pale moon, and that unit gets Power 3000 until end of turn.4x Sky High Walker: [ACT](RC):[Put this unit into your soul] If you have a PaleMoon vanguard, choose a card from your damage zone, and turn it face up.4x Candy Clown: 5000 Vanilla (Heal)2x Dynamite Juggler: 5000 Vanilla (Critical)2x Hoop Magician: 5000 Vanilla (Stand)Notes:Midnight Invader can get over 11k vanguards without boosts. Crimson Beast Tamer is completely unnecessary in this deck. Capable of a maximum 27 stands per fight.Almost no soul charging required.Consistent 20k columns. | |
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Alice Admin
| Subject: Re: (Almost) Soulless Pale Moons? 2013-03-06, 21:50 | |
| You've basically made a slightly less optimal version of my "Touchdown Alice" build. Check the article to see what I mean. | |
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Raulm3
| Subject: Re: (Almost) Soulless Pale Moons? 2013-03-06, 22:26 | |
| I see what you mean. I guess I just checked focus more on 20k columns mid to late game and less on combos throughout. a lot of it is personal preference but after reading your article there are a few edits I could make my deck to make it better, thanks. :)
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| Subject: Re: (Almost) Soulless Pale Moons? | |
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