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 (Almost) Soulless Pale Moons?

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Raulm3

Raulm3



(Almost) Soulless Pale Moons? Empty
PostSubject: (Almost) Soulless Pale Moons?   (Almost) Soulless Pale Moons? Empty2013-03-06, 17:21

So I've made a rather interesting build for pale moons, the only soul that it ever needs is a single grade 3, and crimson beast tamer is actually unnecessary for the overall function. it utilizes stand and swap to get multiple 18-20k attacks in a turn, with great consistency, I've finally finished play testing, and of my 150 battles, 117 of them had 3/3/3 18k/20k/20k columns, 33 of them were blow outs (no damage) and 93 wins. I'd just like to note the 37/24 win lose record against gold paladins as well. most losses were to either cross rides, gold pal, or reijy. so here is the deck list, I'd really appreciate feedback. and while the chances are somewhere around 0.0000001 percent, the deck has a max stand rate of 27 extra stands/ swaps per fight


Grand Stand:


The Greatest Show on Earth




Grade 3 Line-up: 10


4x Sword
Magician Sarah: [AUTO](VC):[Choose one of your grade 3 or greater Pale Moon
rear-guards, and put it into your
soul] When this unit's drive check reveals a grade 3 «Pale Moon», you may pay
the cost. If you do, choose a «Pale Moon» from your soul, and call it to an
open (RC).
[AUTO](VC):When this unit is boosted by a «Pale Moon», this unit gets
[Power] 3000 until end of that battle



3x Nightmare
Doll Alice: [AUTO](RC):[Counter Blast (1) & Put this unit into your soul]
When this unit's attack hits, if you have a Pale Moon
vanguard, you may pay the cost. If
you do, choose a «Pale Moon» other than a card named "Nightmare Doll,
Alice" from your soul, and call it to (RC)



3x Midnight
Invader: AUTO
V/R: When this
unit attacks a vanguard, if you have a Pale Moon
vanguard, this unit gets Power 2000
until end of that battle.



Grade 2 Line-up: 11


4x Nitro
Juggler: [AUTO]:When this unit is placed on (VC) or (RC), if you have an Pale moon
vanguard, you may Soul Charge (1).



2x Hungry
Clown: AUTO
V/R:
When this unit's attack hits, if you have a Pale Moon
vanguard, you may Soul Charge (1).



2x Big League
Bear: AUTO: When this unit is put into the drop zone from Guardian Circle, if
you have a Pale Moon
Vanguard, you
may Soul Charge (2).



2x See-Saw
Game Loser: AUTO: [Counter Blast (1)] When this unit is placed on Vanguard
Circle or Rear-guard Circle, if you have a Pale Moon
vanguard, you may pay the cost. If
you do, put the top card of your deck into your damage zone, and at the
beginning of your end phase, choose a card from your damage zone, return it to
your deck, and shuffle your deck



1x Elephant
Juggler: AUTO
V: When
another of your Pale Moon
is placed on
Rear-guard Circle, you may Soul Charge (1).




Grade 1 Lineup: 12


4x Dark Metal
Bicorn: 8000 Vanilla



3x Hades
Hypnotist: [CONT]:lsentinel(You may
only have up to four cards with "[CONT]:Sentinel" in a deck.
)
[AUTO]:[Choose a «Palemoon
from your hand,
and discard it] When this unit is placed on (GC), you may pay the cost. If you
do, choose one of your «Pale Moon» that is being attacked, and that unit cannot
be hit until end of that battle.



3x Jumping
Glenn: [AUTO]: When this unit is placed on Rear-guard Circle from your soul, if
you have a Pale moon
vanguard, this
unit gets Power 3000 until end of turn.



2x Skull
Juggler: [AUTO]:When this unit is placed on (VC) or (RC), if you have an Pale Moon
vanguard, you may Soul Charge (1).



Grade 0 Line-up: 17


1x Girl Who
Crossed the Gap: AUTO: When another pale moon
rides this unit, you may call this
card to Rear-guard Circle.
ACT
R: [Counter
Blast (1) & Put this unit into your soul] If you have a Pale moon
vanguard, choose a Pale moon other than a card named "Girl Who Crossed the Gap"
from your soul, and call it to Rear-guard Circle.



4x Poison
Juggler: ACT
R: [Put this
unit into your soul] Choose up to one of your Pale moon
, and that unit gets Power 3000
until end of turn.



4x Sky High
Walker: [ACT](RC):[Put this unit into your soul] If you have a PaleMoon
vanguard, choose a card from your
damage zone, and turn it face up.



4x Candy
Clown: 5000 Vanilla (Heal)



2x Dynamite
Juggler: 5000 Vanilla (Critical)



2x Hoop
Magician: 5000 Vanilla (Stand)



Notes:


Midnight Invader can get over 11k vanguards without boosts.


Crimson Beast
Tamer is completely unnecessary in this deck.



Capable of a maximum 27 stands per fight.


Almost no soul charging required.


Consistent 20k columns.

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Alice
Admin
Alice



(Almost) Soulless Pale Moons? Empty
PostSubject: Re: (Almost) Soulless Pale Moons?   (Almost) Soulless Pale Moons? Empty2013-03-06, 21:50

You've basically made a slightly less optimal version of my "Touchdown Alice" build. Check the article to see what I mean.
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Raulm3

Raulm3



(Almost) Soulless Pale Moons? Empty
PostSubject: Re: (Almost) Soulless Pale Moons?   (Almost) Soulless Pale Moons? Empty2013-03-06, 22:26

I see what you mean. I guess I just checked focus more on 20k columns mid to late game and less on combos throughout. a lot of it is personal preference but after reading your article there are a few edits I could make my deck to make it better, thanks. :)
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(Almost) Soulless Pale Moons? Empty
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